Combining CDN, Kubernetes, Security as a Service, Cloud Connectivity and compute DT Cloud enables Ingame  to deliver high quality gaming experiences to all customers, optimize infrastructure and reduce cost.       

InGame Group is the fastest growing Turkish gaming company and the first studio to locally develop an MMOFPS game in Turkey.  InGame group consists of 3 different game studios. Company operates for 10 years with more than 100 employees and offices in Istanbul and Berlin. 
 

InGame’s MMO FPS game Zula has reached a tremendous coverage in Turkey with 1.5 mn MAU, over 40k CCU and over 8 mn registered users within two years. Zula is the top MMO FPS game in Turkey and the flagship title of InGame Group. 

Zula’s global expansion started in late 2016. The Game is currently published in Brazil, Europe, Iran and Latin America, via license agreements with local and global publishing companies.
 

Challenge       

InGame Group was facing several challenges with their gaming platform Zula, including high costs, high latency, low network reliability, and a lack of scalability. They were using Google Cloud and Azure as their cloud providers, but these solutions were not meeting their needs and created high costs.

Solution   


InGame Group decided to migrate their platform from Google Cloud and Azure to DT Cloud, a local  cloud provider that offered game-optimized VPS and hyperscale infrastructure. By using a VPC, they were able to minimize costs by 60%. They also implemented a native Kubernetes solution for hyperscale needs, which helped to improve scalability.

DT Cloud's hyperscale and local infrastructure allowed InGame Group to use local data centers for game servers, which improved overall network reliability and reduced latency to 3-20 ms. Additionally, they implemented a CDN, which improved the speed and security of high-quality content delivery.


Outcome     

By choosing DT Cloud as their cloud provider, InGame Group was able to significantly improve the performance of their gaming platform Zula. They reduced costs, improved network reliability, and optimized latency, which helped to provide a better user experience for their players.
 

The implementation of hyperscale infrastructure and native Kubernetes also provided scalability, which allowed InGame Group to expand their platform to other regions.
 

The fact that Zula runs with less processing power during the day and automatically increases capacity as more players come in has made a big contribution to cost optimization. This demand based process was handled by DT Cloud and that saved Ingame from an extra workload.